![qt creator 5.5 qt creator 5.5](https://bugreports.qt.io/secure/attachment/53107/qtcreator.jpg)
We’re developing an Game Engine based on Qt called Cute3D... Qt3D::QMeshDataPtr ptr = func->operator ()() Īs an aside, The Qt3D documentation mentions ( ) that I can use AssimpParser to load models… but I cannot find the include file for this. Qt3D::QAbstractMeshFunctor *func = shFunctor().data() tSource(QUrl::fromLocalFile(“file.b3d”)) Could anyone please let me know what I am doing wrong? Due to the lack of examples, I have tried to figure stuff out on my own to get a QMeshData from any Qt3D object that I can (and from there the vertex data).
#Qt creator 5.5 code#
I know the code below is sloppy, but it compiles and crashes (maybe from the file not loading? When does the file load?). I would like to retrieve vertex and mesh data ultimately, but cannot seem to find a way to do it using Qt 5.5 yet. I am trying to use Qt3D to load files in place of Assimp. Thank you for releasing Qt3D in the current version of Qt5.5! I have been waiting for a method to remove the amount of libraries I must use in my code for a while and this seems to be the best solution! If you wish to contribute either with code, examples, documentation or time then please contact us on the #qt-3d channel on freenode IRC or via the mailing lists. KDAB and The Qt Company will continue to improve Qt3D over the coming months to improve support for more platforms, input handling and picking, import of additional 3D formats, instanced rendering, more materials and better integration points to the rest of Qt.
#Qt creator 5.5 series#
To learn more about the architecture and features of Qt3D, please read KDAB’s series of blogs and the Qt3D documentation. Integration with Qt Quick 2 user interfacesīeyond rendering, Qt3D also provides a framework for adding additional functionality in the future for areas such as:.Keyboard input and simple camera mouse control.Out of the box support for simple geometric primitives and materials.
![qt creator 5.5 qt creator 5.5](https://i.stack.imgur.com/6oukL.png)
Support for uniform buffer objects where available.Good support for textures and render targets including high-dynamic range.Support for all GLSL shader stages (excluding compute at present).Support for many rendering techniques – forward, deferred, early z-fill, shadow mapping etc.Data-driven renderer configuration – change how your scene is rendered without touching C++.Comprehensive material, effect, render pass system to customise appearance.
![qt creator 5.5 qt creator 5.5](http://imagizer.imageshack.com/img924/5691/PiZ8bo.png)